How To Add Augment Slots Swtor

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4 min readJun 15, 2021

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  1. How To Add Augment Slots Swtor Quest
  2. How To Add Augment Slots Swtor Game

Augmentation Kit MK-1

Used to install Augmentation Slot MK-1 at any Item Modification Station. Best paying casino in biloxi ms.

Augmentation Kit MK-1 is a Premium-quality Augmentation Kit. It can be created by player characters trained in the Armormech, Armstech, or SynthweavingCrew Skills.

How to add augment slots swtor weapons

This video shows you how to add augment slots to your gear and the augment modification. You can pretty much augment any piece of gear you have or better stats. It doesn’t matter which grade of kit you’re adding, MK-1 up to MK-10, there’s a fee you have to pay to add the augment slot, in addition to having the slot kit itself. For MK-1, it’s like 1k. Higher grades cost more. And as you’ve seen, for the MK-10 it’s a lot more. So yep, hit that button and pay the 40k to add the augment slot to your item. Augments are items that can be installed in machines and dynamos to improve (‘augment’) them in certain ways or to change how they work. Augments can be installed in the Augmentation tab in the GUI of a machine or dynamo. The amount of augments that can be installed depends on the block’s tier. A basic machine or dynamo cannot be.

SWTOR: Reverse Engineering Synth Bonded Attachment for MK-9 Augmentation Slot Kit Components. Augment Slots for Armor 1.3. Adds augment slots for head, legs and chest of all tiers in the base game.

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Source[edit | edit source]

Production crew skills[edit | edit source]

Augmentation Kit MK-1 is a player-created item. It can be produced by characters trained in the Armormech, Armstech, or Synthweaving Crew Skills.

Armormech/Armstech Components

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  • Desh x2
  • Augmentation Slot Component MK-1 x10

Synthweaving Components

  • Rubat Crystal x2
  • Augmentation Slot Component MK-1 x10

How To Add Augment Slots Swtor Quest

Schematic sourceThe schematic used to create Augmentation Kit MK-1 can be obtained from Armormech, Armstech, and Synthweaving Crew Skill trainers once a character has attained a rating of 1 or more in any of the three Crew Skills.

  • Primary articles: Armormech/Trainers, Armstech/Trainers, Synthweaving/Trainers

Related articles[edit | edit source]

How To Add Augment Slots Swtor Game

How To Add Augment Slots Swtor
How to add augment slots swtor game

External links[edit | edit source]

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Retrieved from ‘https://swtor.gamepedia.com/Augmentation_Kit_MK-1?oldid=854755'

Sliced tech parts are crafting materials obtained through the gathering crew skillslicing. These materials are used in armormech and armstechschematics.

Materials[edit | edit source]

  • [Power Tube] — Grade 1
  • [Memory Core] — Grade 1
  • [Augmentation Chip] — Grade 2
  • [Cybernetic Interface Jack] — Grade 2
  • [Augment Modification Enhancer] — Grade 3
  • [Power Capacitor] — Grade 3
  • [Sonic Imprint Sensor] — Grade 4
  • [Vacierite Memory Core] — Grade 4
  • [Energy Converter] — Grade 5
  • [Lanthanide Modulator] — Grade 5
  • [Subelectronic Data Module] — Grade 6
  • [Advanced Neural Augmentor] — Grade 6
  • [Bio-Mechanical Interface Chip] — Grade 7
  • [Thermal Regulator] — Grade 7
  • [Biocell Memory Core] — Grade 8
  • [Adaptive Circuitry] — Grade 8
  • [Givin Hypercalculator] — Grade 9
  • [Siniteen Info-scraper] — Grade 9
  • [Code Recombinator] — Grade 10
  • [Signal Disruptor] — Grade 10

Sliced tech parts

[Power Tube] • [Memory Core] • [Augmentation Chip] • [Cybernetic Interface Jack] • [Augment Modification Enhancer] • [Power Capacitor] • [Sonic Imprint Sensor] • [Vacierite Memory Core] • [Energy Converter] • [Lanthanide Modulator] • [Subelectronic Data Module] • [Advanced Neural Augmentor] • [Bio-Mechanical Interface Chip] • [Thermal Regulator] • [Biocell Memory Core] • [Adaptive Circuitry] • [Givin Hypercalculator] • [Siniteen Info-scraper] • [Code Recombinator] • [Signal Disruptor]

How To Add Augment Slots Swtor

Retrieved from ‘https://swtor.gamepedia.com/Sliced_tech_part?oldid=877461'

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